So I’m basically finished with my animation and this is the stage I’m happy with before rendering! There’s a few things that feel a little bit floaty but 3 characters was a huge mistake and I cant look at it anymore without feeling deep regret and self loathing 🙂
Gradually getting there with the blocking now, been getting it pretty close to the exact movement to make my life a bit easier when I inbetween because I hate it :))
Still got a few parts of the protagonist and little robot to do but the villain is basically fully blocked!
So they were originally going to be playing poker and then it occurred to me I have no idea how to play poker.
So now they’re in an intense match of a Yu-Gi-Oh/ Pokemon rip off 🙂
I got the idea to make the cards based on the characters in the animation from games like Rage (2010) and The Witcher: Gwent (2017) which both use characters from inside the game as characters for the cards.
The Wither: Gwent.
Made a quick little still to see how everything looked when lit, it’s not the best but it’ll do. Want to mess around and try and get some atmosphere in there somehow
Heres the first blocking of my animation, been trying to get the poses right and focused a lot on the narrative and timing for this one, its not perfect but its readable 🙂
So since the lecture on costume design I figured the gunslinger needed a new weapon that fit the character a bit more. so got the chance to model a shotgun 🙂
So my third character is finally finished thanks to Jack!
Here he is, Now I can finish blocking!
My initial plan was to have another human character but after how long I spent on my first one and the fact I had two more to do, I decided to make the antagonist a robot to cut down on modelling time. It would’ve worked out if the rig didn’t break but there ewe go :)))
My original villain design 🙂