Posted in 3D Art, Assignements

Performance without Dialogue Environment Blocking!

So after the presentation today I’ve started blocking out my environment for the project! concept



Posted in 3D Art, Assignements

How to Make an Environment!

So in this project although it wasn’t marked on anything but the movement of the character I think that an environment really helps with the story aspect of it.

So here is how you make one 🙂

  • Blockout!blockoutAlways start by blocking out a rough idea of what you want it to look like, it helps to set up your camera so you know where things are in the scene. The aim is to figure out composition and where your character will sit in the scene.


  • Low poly scene!blockyAfter blocking you need to fill your scene with the actual assets, adding colour to them helps define each bit and see how it will look overall, remember to change the material to AI Standard and don’t ever touch Lambert 1!


  • Smoothing it out!smooth.pngNow you need to go into your assets and add edges so that when you smooth them over they don’t collapse on themselves and go all weird.


  • Lighting!lighting.pngNext you want to light your scene. I used the standard 3 point lighting with area lights around my character, but then I also added a directional light as the sun and used the temperature setting the give it a warmer feel. I also added an AI Physical Sky as the background.


  • Final Render!final.pngFinally once your scene is set up you want to test out what it looks like in the rendered image and that’s it!
Posted in 3D Art, Assignements

Set Blockout!

So I think that the biggest fault in my last project was that I had built my environment as it would be in real life rather than as it would be on a film set.

This time I’ve set up my cameras and planned out my shot and worked my environment around that, this is my blackout so far!Blockout.jpeg