I thought I’d share how I made the tavern environment!
This is the model in the Maya viewport with lighting and textures, it took me about 5 weeks to make and everything was modelled in Maya and the textures were hand painted in Photoshop 🙂
Here are the assets I used, I simply retextured each one to give them some variety and make it less obvious that they are all the same object!
This is one of my texture layouts that I made in Photoshop! I rescued these for all the wooden assets in the scene just by repositioning the UV maps 🙂