Posted in Story and Character

Tavern Environment Process!

I thought I’d share how I made the tavern environment!


This is the model in the Maya viewport with lighting and textures, it took me about 5 weeks to make and everything was modelled in Maya and the textures were hand painted in Photoshop 🙂


Here are the assets I used, I simply retextured each one to give them some variety and make it less obvious that they are all the same object!


This is one of my texture layouts that I made in Photoshop! I rescued these for all the wooden assets in the scene just by repositioning the UV maps 🙂


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